Nibbles
In this part of the Visual Basic GTK# programming tutorial, we will create a Nibbles game clone.
Nibbles is an older classic video game. It was first created in late 70s. Later it was brought to PCs. In this game the player controls a snake. The objective is to eat as many apples as possible. Each time the snake eats an apple, its body grows. The snake must avoid the walls and its own body.
Development
The size of each of the joints of a snake is 10px. The snake is controlled with the cursor keys. Initially, the snake has three joints. The game starts immediately. When the game is finished, we display "Game Over" message in the center of the window.
board.vbImports Gtk Imports Cairo NameSpace BoardSpace Public Class Board Inherits DrawingArea Const WIDTH As Integer = 300 Const HEIGHT As Integer = 300 Const DOT_SIZE As Integer = 10 Const ALL_DOTS As Integer = 900 Const RAND_POS As Integer = 30 Const DELAY As Integer = 140 Dim x(ALL_DOTS) As Integer Dim y(ALL_DOTS) As Integer Dim dots As Integer Dim apple_x As Integer Dim apple_y As Integer Dim left As Boolean = False Dim right As Boolean = True Dim up As Boolean = False Dim down As Boolean = False Dim inGame As Boolean = True Dim dot As ImageSurface Dim apple As ImageSurface Dim head As ImageSurface Public Sub New MyBase.New ModifyBg(StateType.Normal, New Gdk.Color(0, 0, 0)) Me.InitGame End Sub Private Sub InitGame dots = 3 For z As Integer = 0 To dots-1 x(z) = 50 - z*10 y(z) = 50 Next Try dot = New ImageSurface("dot.png") head = New ImageSurface("head.png") apple = New ImageSurface("apple.png") Catch Console.WriteLine("Images not found") Environment.Exit(1) End Try Me.LocateApple Dim timer As New GLib.TimeoutHandler(AddressOf Me.OnTimer) GLib.Timeout.Add(100, timer) AddHandler Me.ExposeEvent, AddressOf Me.OnExpose End Sub Protected Sub OnExpose(ByVal sender As Object, ByVal e As ExposeEventArgs) Dim cc As Cairo.Context = Gdk.CairoHelper.Create(sender.GdkWindow) If inGame Me.DrawObjects(cc) Else Me.GameOver(cc) End If Dim disposeTarget As IDisposable = CType(cc.Target, IDisposable) disposeTarget.Dispose Dim disposeContext As IDisposable = CType(cc, IDisposable) disposeContext.Dispose End Sub Private Sub DrawObjects(ByVal cc As Cairo.Context) cc.SetSourceSurface(apple, apple_x, apple_y) cc.Paint For z As Integer = 0 to dots - 1 If z = 0 cc.SetSourceSurface(head, x(z), y(z)) cc.Paint Else cc.SetSourceSurface(dot, x(z), y(z)) cc.Paint End If Next End Sub Private Sub GameOver(ByVal cc As Cairo.Context) Dim message As String = "Game Over" Dim x As Integer = Allocation.Width / 2 Dim y As Integer = Allocation.Height / 2 cc.SetSourceRGB(1, 1, 1) cc.SetFontSize(18) Dim extents As TextExtents = cc.TextExtents(message) cc.MoveTo(x - extents.Width/2, y) cc.ShowText(message) inGame = False End Sub Private Sub CheckApple If x(0) = apple_x And y(0) = apple_y dots += 1 Me.LocateApple End If End Sub Private Sub Move For z As Integer = dots To 1 Step -1 x(z) = x(z - 1) y(z) = y(z - 1) Next If left x(0) -= DOT_SIZE End If If right x(0) += DOT_SIZE End If If up y(0) -= DOT_SIZE End If If down y(0) += DOT_SIZE End If End Sub Private Sub CheckCollision For z As Integer = dots To 1 Step -1 If z > 4 And x(0) = x(z) And y(0) = y(z) inGame = False End If Next If y(0) > HEIGHT inGame = False End If If y(0) < 0 inGame = False End If If x(0) > WIDTH inGame = False End If If x(0) < 0 inGame = False End If End Sub Private Sub LocateApple Dim rand As New Random Dim r As Integer = rand.Next(RAND_POS) apple_x = r * DOT_SIZE r = rand.Next(RAND_POS) apple_y = r * DOT_SIZE End Sub Private Function OnTimer As Boolean If inGame Me.CheckApple Me.CheckCollision Me.Move Me.QueueDraw Return True Else Return False End If End Function Public Sub OnKeyDown(ByVal e As Gdk.EventKey) Dim key As Integer = e.KeyValue If key = Gdk.Key.Left AndAlso Not right left = True up = False down = False End If If key = Gdk.Key.Right AndAlso Not left right = True up = False down = False End If If key = Gdk.Key.Up AndAlso Not down up = True right = False left = False End If If key = Gdk.Key.Down AndAlso Not up down = True right = False left = False End If End Sub End Class End Namespace
First we will define some globals used in our game.
The WIDTH and HEIGHT constants determine the size of the Board. The DOT_SIZE is the size of the apple and the dot of the snake. The ALL_DOTS constant defines the maximum number of possible dots on the Board. The RAND_POS constant is used to calculate a random position of an apple. The DELAY constant determines the speed of the game.
Dim x(ALL_DOTS) As Integer Dim y(ALL_DOTS) As Integer
These two arrays store x, y coordinates of all possible joints of a snake.
The InitGame method initializes variables, loads images and starts a timeout function.
If inGame
Me.DrawObjects(cc)
Else
Me.GameOver(cc)
End If
Inside the OnExpose method, we check the inGame variable. If it is true, we draw our objects. The apple and the snake joints. Otherwise we display "Game over" text.
Private Sub DrawObjects(ByVal cc As Cairo.Context)
cc.SetSourceSurface(apple, apple_x, apple_y)
cc.Paint
For z As Integer = 0 to dots - 1
If z = 0
cc.SetSourceSurface(head, x(z), y(z))
cc.Paint
Else
cc.SetSourceSurface(dot, x(z), y(z))
cc.Paint
End If
Next
End Sub
The DrawObjects method draws the apple and the joints of the snake. The first joint of a snake is its head, which is represented by a red circle.
Private Sub CheckApple
If x(0) = apple_x And y(0) = apple_y
dots += 1
Me.LocateApple
End If
End Sub
The CheckApple method checks, if the snake has hit the apple object. If so, we add another snake joint and call the LocateApple method, which randomly places a new apple object.
In the Move method we have the key algorithm of the game. To understand it, look at how the snake is moving. You control the head of the snake. You can change its direction with the cursor keys. The rest of the joints move one position up the chain. The second joint moves where the first was, the third joint where the second was etc.
For z As Integer = dots To 1 Step -1
x(z) = x(z - 1)
y(z) = y(z - 1)
Next
This code moves the joints up the chain.
If left
x(0) -= DOT_SIZE
End If
Move the head to the left.
In the CheckCollision method, we determine if the snake has hit itself or one of the walls.
For z As Integer = dots To 1 Step -1
If z > 4 And x(0) = x(z) And y(0) = y(z)
inGame = False
End If
Next
Finish the game, if the snake hits one of its joints with the head.
If y(0) > HEIGHT
inGame = False
End If
Finish the game, if the snake hits the bottom of the Board.
The LocateApple method locates an apple randomly on the board.
Dim rand As New Random Dim r As Integer = rand.Next(RAND_POS)
We get a random number from 0 to RAND_POS - 1.
apple_x = r * DOT_SIZE ... apple_y = r * DOT_SIZE
These line set the x, y coordinates of the apple object.
If inGame
Me.CheckApple
Me.CheckCollision
Me.Move
Me.QueueDraw
Return True
Else
Return False
End If
Every 140 ms, the OnTimer method is called. If we are in the game, we call three methods, that build the logic of the game. Otherwise we return False, which stops the timer event.
In the OnKeyDown method of the Board class, we determine the keys that were pressed.
If key = Gdk.Key.Left AndAlso Not right
left = True
up = False
down = False
End If
If we hit the left cursor key, we set left variable to true. This variable is used in the Move method to change coordinates of the snake object. Notice also, that when the snake is heading to the right, we cannot turn immediately to the left.
nibbles.vb' ZetCode Mono Visual Basic GTK# tutorial ' ' In this program, we create ' a Nibbles game clone ' ' author jan bodnar ' last modified May 2009 ' website www.zetcode.com Imports Gtk Public Class GtkVBApp Inherits Window Dim WIDTH As Integer = 250 Dim HEIGHT As Integer = 150 Dim board As BoardSpace.Board Public Sub New MyBase.New("Nibbles") board = New BoardSpace.Board Me.Add(board) AddHandler Me.DeleteEvent, AddressOf Me.OnDelete Me.Resize(310, 310) Me.Move(300, 300) Me.ShowAll End Sub Private Sub OnDelete(ByVal sender As Object, _ ByVal args As DeleteEventArgs) Application.Quit End Sub Protected Overrides Function OnKeyPressEvent(ByVal e As Gdk.EventKey) As Boolean board.OnKeyDown(e) Return True End Function Public Shared Sub Main Application.Init Dim app As New GtkVBApp Application.Run End Sub End Class
In this class, we set up the Nibbles game.
Protected Overrides Function OnKeyPressEvent(ByVal e As Gdk.EventKey) As Boolean
board.OnKeyDown(e)
Return True
End Function
In this class, we catch the key press events. And delegate the processing to the OnKeyDown method of the board class.
The following command compiles the game.
vbnc -r:/usr/lib/mono/gtk-sharp-2.0/gtk-sharp.dll -r:/usr/lib/mono/gtk-sharp-2.0/gdk-sharp.dll -r:/usr/lib/mono/2.0/Mono.Cairo.dll -r:/usr/lib/mono/gtk-sharp-2.0/glib-sharp.dll nibbles.vb board.vb
This was the Nibbles computer game programmed with the GTK# library and the Visual Basic programming language.